Tweak to download earlier versions of app
Player comes with an improved interface and advanced functionalities , such as YouTube playback options. Moreover, it features enhanced playback of online streams and a few bug fixes. The only drawback is that your viewing experience may be disrupted by a few advertisements. Player is a good choice for people interested in watching TV shows , movies, and other multimedia content without manually looking for codecs. The program comes with user-friendly customization options , a clean interface, and a settings menu that hides less frequently used functionalities.
Once you start using the media player, you can try various configuration options to find something that suits your preferences. Overall, this is an aesthetically appealing, feature-packed, and hassle-free multimedia player , giving access to loads of content online.
The development team sends regular updates and adds new features to the tool. Moreover, the customer support team is also responsive, just in case you come across any issues. BS Player download comes with multiple features, good speed, and high performance. Most annoying interface ever.
Its horrible. Who designed this turd? Its impossible to skim back or forth a movie with the tiny progress bar. Have to walk upto my TV to see the time elapsed. Who the F thought it was a good idea to split the interface into two parts? Have to go search for the buttons..
Look at VLC or any other player they do it a hundered times better. Every interface decision they took is just wrong. There is just one reason to use it, the subtitles, but they are often crappy also.. Pros: Subtitles Cons: Doesnt snap to screen Doesnt react to snap shortcuts Cant read the time elapsed because of horrible interface Doesnt show time remaining Hover over menu's etc Interface is there to to annoy you Horrible accuracity on searching in movie progress Progress bar doesnt take up the entire screen width, because nobody thought this interface through It unstable, The turd crashes a lot More.
Was great. For many years I have used BS. Player and been very happy with it, it's lite and easy to use, but just recently it has stopped playing most of the file extensions I use.
Now click the arrow on the pack icon to add it to the right panel active packs. You'll get this message:. Now you can click Done and start your game!
What are those? What is PBR? PBR stands for physically-based rendering , and is a very loosely defined term to indicate a rendering pipeline or material maps use values that are based on physical properties. For shaders to be able to show fancy effects such as metallic reflections or emissive textures, you need a texture pack that stores such effects as material physical properties in so-called "maps" alongside the main "texture".
The most common and well-known "map" besides the diffuse map which is what's usually known as the base texture is the normal map. But there are a lor more! The maps must be stored in a specific order in the available files.
The way maps are stored defines the format. Most recent shaders now switched to LabPBR. Check the list below to know which PBR flavor you need to use with each shader.
For more details you can check this guide I posted on the Vanillaccurate blog. It is a bit outdated but it might help you configure your system to ensure you can run the highest resolutions your system can support. Since Minecraft 1. It's therefore recommended to adjust some parameters to get the best playing experience possible. The tentative recommended specs are for base packs only without add-ons.
For instance, if you want to use Realaccurate 2K you might not be able to load the base pack, TWC pack, Util pack, and EndNether pack at the same time.
Same goes for Vanillaccurate, you might not have luck loading Vanillaccurate x with CTM add-on and items-mobs add-on loaded together. As a rule of thumb, if your game crashes when loading one or several packs at one point try unloading some add-ons or using lower resolution.
There are some system parameters you can adjust, Java versions to install, Minecraft configuration switches to set, in-game parameters to tweak I suggest downloading a portable pack and unpacking it in a folder dedicated to Minecraft so not to mess up your current Java installation. Minecraft only requires the executable. This one works well enough with smaller resourcepacks and fewer constraints. Filza is one of the most essential tweaks ever.
Filza is a complete file manager with file opening capability. Filz lets you access several types of file formats including DEB tweak files. Also it allows you to fully browse the whole filesystem. Filza also has a built-in Terminal to run commands in bash if you need to fix your jailbreak and you do not have NewTerm2 or SSH installed. Apart from these it has a lot of useful features. It Analyzes the file system to what can be deleted to free up space while never deleting your personal files or photos.
It is compatible with iOS 4 to iOS With Shuffle tweak you can find the settings for apps and tweak in the top of the app. It helps you to manage the apps and tweaks adding tweaks section for accessing all of your tweak settings,.
Shuffle jailbreak tweak is a very popular tweak because it is compatible with older iOS 10 to iOS You can change the Cydia interface with the Flame app. Previously, Cydia was non-customizable and with Flame jailbreak tweak we could do that. Flame offers features such as Timeout , Automatically respring, reboot, or return to Cydia when installation is complete, Remove Ads, remove the button border, change the border color, and change the background color of the installation screen.
Snell is an awesome iPhone Jailbreak tweak. Snell gives alert messages customization features for iDevice. Snell Jailbreak tweak customizes almost everything on our Jailbroken iPhone. In settings you can find so many customization options for your iPhone with Snell Jailbreak tweak. Snell also provides pre set customization options, Or you can save your own iPhone customization themes using this.
Dyan is a notification banner related iPhone Jailbreak app. You can change font size, appearance, radius , icon size of Settings of Dyan. Also you can change status bar settings, button settings, profile picture on your iPhone using Dyan jailbreak tweak. From this iPhone Jailbreak tweak, it is possible to enable or disable profile pictures of notification banners for some apps such as WhatsApp, Slack, Discord, Twitter, iMessages and more.
Customize your jailbroken iPhone battery notifications with PercentNotify iPhone jailbreak tweak. This tweak is supported with AirPods too. Users can set the certain battery percentage for both iPhone and iPod to get notification or alert. Jailbroken users know that respring is very important for them. You can download DockSpring iPhone jailbreak tweak from packix repo.
In the center is the Design editor 3 , which shows a visual representation of what the contents of the file will look like when compiled into an Android app. You can view the visual representation, the XML code, or both. Split view:. The Design layout on the left shows how your app appears on the device. The Blueprint layout , shown on the right, is a schematic view of the layout.
Depending on the size of your screen and your preference, you may wish to only show the Design view or the Blueprint view, instead of both. This panel shows the view hierarchy in your layout, that is, how the views are arranged in relation to each other.
If necessary, resize the Component Tree so you can read at least part of the strings. Click the Hide icon at the top right of the Component Tree. The Component Tree closes. Bring back the Component Tree by clicking the vertical label Component Tree on the left. Every layout must have a root view that contains all the other views. The root view is always a view group , which is a view that contains other views. A ConstraintLayout is one example of a view group. A menu pops up with possible completion values containing the letter g.
This list includes predefined colors. So far you have learned how to change property values. Next, you will learn how to create more resources like the string resources you worked with earlier. Using resources enables you to use the same values in multiple places, or to define values and have the UI update automatically whenever the value is changed. The colors. So far, three colors have been defined. These are the colors you can see in your app layout, for example, purple for the app bar.
The Android framework defines a range of colors, including white, so you don't have to define white yourself. In the layout editor, you can see that the TextView now has a dark blue background, and the text is displayed in white. A Color can be defined as 3 hexadecimal numbers FF, or representing the red, blue, and green RGB components.
The color you just added is yellow. Notice that the colors corresponding to the code are displayed in the left margin of the editor. When included, the alpha value is the first of 4 hexadecimal numbers ARGB.
The alpha value is a measure of transparency. It shows a list of colors defined in colors. Click the Custom tab to choose a custom color with an interactive color chooser. Now that you have a new screen background color, you will use it to explore the effects of changing the width and height properties of views. The ConstraintLayout is the root view of this Fragment , so the "parent" layout size is effectively the size of your screen.
The width and height show 0dp , and the text moves to the upper left, while the TextView expands to match the ConstraintLayout except for the button.
The button and the text view are at the same level in the view hierarchy inside the constraint layout, so they share space. In this task, you will add two more buttons to your user interface, and update the existing button, as shown below.
These properties define the position of the TextView. Read them carefully. You can constrain the top, bottom, left, and right of a view to the top, bottom, left, and right of other views. The square represents the selected view. Each of the grey dots represents a constraint, to the top, bottom, left, and right; for this example, from the TextView to its parent, the ConstraintLayout , or to the Next button for the bottom constraint.
Notice that the blueprint and design views also show the constraints when a particular view is selected. Some of the constraints are jagged lines, but the one to the Next button is a squiggle, because it's a little different.
You'll learn more about that in a bit. To learn how to use constraints to connect the positions of views to each other, you will add buttons to the layout. Your first goal is to add a button and some constraints, and change the constraints on the Next button. You will now constrain the top of the button to the bottom of the TextView. The Button moves up to sit just below the TextView because the top of the button is now constrained to the bottom of the TextView.
Before adding another button, relabel this button so things are a little clearer about which button is which.
You will adjust the button labeled Next , which Android Studio created for you when you created the project. The constraint between it and the TextView looks a little different, a wavy line instead of a jagged one, with no arrow.
This indicates a chain , where the constraints link two or more objects to each other, instead of just one to another. For now, you'll delete the chained constraints and replace them with regular constraints. It may seem like the views are jumping around a lot, but that's normal as you add and remove constraints. You now know how to create new string resources by extracting them from existing field values. You can also add new resources to the strings.
And you know how to change the id of a view. The Next button already has its text in a string resource, but you'll make some changes to the button to match its new role, which will be to generate and display a random number.
Your final layout will have three buttons, vertically constrained the same, and evenly spaced from each other. The "bias" constraints allows you to tweak the position of a view to be more on one side than the other when both sides are constrained in opposite directions. For example, if both the top and bottom sides of a view are constrained to the top and bottom of the screen, you can use a vertical bias to place the view more towards the top than the bottom.
Here is the XML code for the finished layout. Your layout might have different margins and perhaps some different vertical or horizontal bias constraints. The exact values of the attributes for the appearance of the TextView might be different for your app. The next task is to make the buttons do something when they are pressed. First, you need to get the UI ready. The errors occur because the buttons have changed their id and now these constraints are referencing non-existent views.
If you have these errors, fix them by updating the id of the buttons in the constraints that are underlined in red. Your app's layout is now basically complete, but its appearance can be improved with a few small changes.
One way to do this is to use the Constraint Widget in the Attributes panel. The number on each side is the margin on that side of the selected view. Type 24 in the field and press Enter. When you remove the background, the view background becomes transparent. Increase the text size of the TextView to 72sp.
If you implemented all the updates, your app will look like the following figure. If you used different colors and fonts, then your app will look a bit different.
You have added buttons to your app's main screen, but currently the buttons do nothing. In this task, you will make your buttons respond when the user presses them. First you will make the Toast button show a pop-up message called a toast. Next you will make the Count button update the number that is displayed in the TextView.
To make your life easier, you can enable auto-imports so that Android Studio automatically imports any classes that are needed by the Java code. Close the settings editor by pressing OK. In this step, you will attach a Java method to the Toast button to show a toast when the user presses the button. A toast is a short message that appears briefly at the bottom of the screen.
This class has only two methods, onCreateView and onViewCreated. These methods execute when the fragment starts. As mentioned earlier, the id for a view helps you identify that view distinctly from other views. Take a look at onViewCreated. You have learned that to make a view interactive you need to set up a click listener for the view which says what to do when the view button is clicked on.
The click listener can either:. The method that shows the toast is very simple; it does not interact with any other views in the layout. In the next step, you add behavior to your layout to find and update other views. Update the Count button so that when it is pressed, the number on the screen increases by 1. However, countMe is called every time the button is clicked, and findViewById is a relatively time consuming method to call.
So it is better to find the view once and cache it. Here is the whole method and the declaration of showCountTextView :. So far, you've focused on the first screen of your app. Next, you will update the Random button to display a random number between 0 and the current count on a second screen. The screen for the new fragment will display a heading title and the random number. The R is just a placeholder. This TextView is constrained on all edges, so it's better to use a vertical bias than margins to adjust the vertical position, to help the layout look good on different screen sizes and orientations.
If you get a warning "Not Horizontally Constrained," add a constraint from the start of the button to the left side of the screen and the end of the button to the right side of the screen. Your app now has a completed layout for the second fragment. But if you run your app and press the Random button, it may crash. The click handler that Android Studio set up for that button needs some changes.
In the next task, you will explore and fix this error. When you created your project, you chose Basic Activity as the template for the new project. When Android Studio uses the Basic Activity template for a new project, it sets up two fragments, and a navigation graph to connect the two.
It also set up a button to send a string argument from the first fragment to the second. This is the button you changed into the Random button.
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