Viper racing free full version download
Instead of forcing you to finish a complete circuit, beat a certain time, or CTRL-ALT-elbow a secret code into the keyboard, you are given them straight up.
You can turn on the oddly named "Horn Ball," which simply fires a rotund mine-looking thing out of the front of your car. You can aim it at other cars, road signs, etc. Not much fun to be had there.
I'll be honest as well; I don't feel too comfortable with the term "Horn Ball" for some reason. Maybe that points to my reluctance to enjoy "Horn Balling" with my Viper. There is also the Wheelie button. This is a little more fun as you can pop the front of your car off the road with a simple press of a key. If held down, your car will shimmy in mid-air as if twirling on a string.
This is pretty useless in gameplay, but Wheelie sounds cooler than "Horn Ball. Additionally, the Hacks menu allows you to drive a few other cars. There is nothing special about these cars, and oddly they seem to handle just like a Dodge Viper with some performance tweaks. With the exception of the airplane impossible to fly with a steering wheel , I was not too excited by these. For those who are truly bothered by the lack of other vehicles, you may find this a welcome addition.
The hacks menu is a nice thing to have, but once you get hooked into the career mode side of things, you will most likely leave this stuff behind. The Challenge: Viper Racing is tough. Maybe it's because it seems to be ultra-realistic; maybe it's because I grew up driving a '66 VW Bug. Regardless, the AI drivers in this game kick my back-end all up and down the track. With that excuse wasted, I finally figured out that maybe MGI taught these guys how to drive.
Heck, they even taught them to evade certain death. The true test of any driving game is how the AI handles a player flipping a "U-ie" in the middle of the track. In most games, they meet me head-on, seemingly oblivious to the fact that these cars don't have airbags. Viper Racing is much more prepared on this front. The fact that they wildly swerve to save their own hind-ends points out that you are dealing with some top-notch contenders.
Graphically, the game is just a tad short of stunning. Very nice, but there is something about it that didn't push me over the edge and make me gape in awe at my monitor. Yes, I have seen better, but sometimes "better graphics" doesn't necessarily mean "better game.
Before I get into specifics on the graphics, let me tell you about one of the coolest features yet to hit most games. Remember tweaking settings in the past to find that exact mix of great-looking graphics while still maintaining your desired frames per second?
You would turn a setting on or off and then go play to see if you really improved anything. Well, Viper Racing takes all the guesswork out of this menial task and does it all for you. A prior-launched ball would disappear though if the player launched another.
Next to the unusual hornball, the game featured a flip option for the car. Flipping the car depended on how long and how fast the button was pressed.
If done properly, the player could make the car crawl through the water and get back on land, or could make the car flip around and land on its wheels. Latest added games View All. Top rated games View All. The games you can find on our pages are no longer supported by the publishers. You will not buy them in stores anymore. The aim of abandonwaregames.
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Example: Almost all hacks are done with a special jump command in the system memory upon loading of programs. If you find yourself unable to navigate a particular turn, simply watch how the winning car took the turn, noting the speed and entry points. I generally ignore replay features because I would rather race the next race, not the one I just completed.
Viper Racing's replay, with the telemetry graphs and ability to monitor other cars, is an essential training tool and shouldn't be ignored. Tracks are built as true 3D worlds, not the roller-coaster world found in many arcade racers no freedom of movement off the track.
If you take the car off the track you can drive anywhere you wish. While I wouldn't exactly call this a feature, it does provide a greater sense of realism during the race. If you find yourself off the track and in the woods, you must actually navigate your car back to the raceway. I even found a way to cheat by jumping a hill and landing ahead of the other racers this only works with damage turned off. Viper Racing comes with 6 tracks that can also be raced in reverse, giving 12 driving experiences.
Single races allow players to familiarize themselves with the tracks before taking on a career. Single races allow players to race against the clock, against your best time ever on the track via a "ghost" car or against one to seven cars. Other cars can be set for easy, intermediate, simulation or random ability. The AI setting determines the ability of the car to win the race, but not the intelligence of the driver.
What's the difference? If you are of moderate skill you will have no problem beating "Arcade" competitors -- they drive slower. Simulation drivers drive faster. It's fairly simple. But every racer is dumb and this can become quite frustrating in Career mode. More on dumb AI later Career mode takes you from neophyte driver through the ranks of professional racing. Players begin with a basic Viper and must earn money for upgrades.
Winning races means more money and points. If you win the series by finishing with the most points, you get to advance to better competition with more upgrades available.
For example, after completing a few races but not winning the series you probably have enough money to buy competition tires. These tires help you to win more races and hopefully the series. Some upgrades aren't available no matter how much money you have -- you won't be able to drive a racing-class Viper in the novice class series.
As you race against Simulation AI competitors in Career mode, the key to winning is largely determined by the pole position. If everyone is driving the same car and everyone has the same skill level, it becomes quite difficult to overtake another vehicle. For that reason, your position at the start of the race determines your success -- especially in shorter races. I found myself with a perfectly configured car and sitting on the pole position ready to win the race. I took the first turn wider than my competitors because I set up the car for high speeds, not low speed cornering.
I expected to get passed on the inside, and true to my expectations, all the cars headed inside for the turn. What I didn't expect was the cars to follow some "imaginary line" that intersected with my "line.
I certainly didn't initiate the contact and I even tried driving a wider line to avoid the other cars. It seems the other drivers have no real fear of hitting another car. This became quite frustrating in Career mode because so much effort is put into setting up the car and racing a perfect qualifying race only to be bumped out of contention by some idiotic driver.
Even though my race was effectively over, I had two choices: complete the race and finish somewhere in the middle or abort the race. Neither option is acceptable. Completing the race has little reward -- especially when you've set your eyes on first place, not fourth.
Aborting the race hurts your overall standings in Career mode. It's not my fault!!! Even if you were smart enough to save your Career before the race, you must still go through a qualification lap. This angered me because I was consistently getting the pole position but it was a waste of my time. In the end I was forced to race their race, not my race.
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